Comments

Log in with itch.io to leave a comment.

Deleted 248 days ago

Definitely, we're hoping to get into early access on steam in a month or two, and then latter this year do a full release on Steam and consoles

Accidently deleted my comment, but how is the process going as far as Steam and Consoles?

(+1)

Pretty good on Steam, we're in EA right now, the plan for consoles is to use a service with the publisher we picked up for China to port it over, so that should be pretty smooth.

Resolution doesn't scale correctly = most UI is offscreen.

(+1)

I should be working on that this weekend, hopefully by Monday or Tuesday that'll be resolved. Thanks for trying it out!

Seems good, though it seems it lags after the first few seconds of the game, due to the amount of units.
Maybe experiment with ECS?

(+1)

Thanks for trying it out!


Did you download the latest? There were some large optimizations I made in the last build that should hopefully help stuff. 

ECS is an option, although atm after profiling the two big issues are:

- searching for targets algorithm needs improvement

- godot default physics engine isn't very well optimized, there are some other ones I want to try out that are theoretically much more performant.

Yes, I downloaded the latest.

I will try again if there's a new update (reply to increase the chances of me seeing it), though I am confused why the physics engine is even in use.